3Ds Max

Learn to use Autodesk's 3ds Max to create your own professional animated 3D graphics for videogames. This 3ds Max Online Training Program takes you through object modeling, material creation, animation, cameras, lighting, scene generation, and so much more. You’ll spend considerable time exploring the interface, learning how to work efficiently, and seeing firsthand how to apply the right tools to accomplish tasks quickly. This online certificate program is offered in partnership with major colleges, universities, and other accredited education providers.


If you're looking to create professional 3D graphics that appear just like the ones in the video games you play at home, then this is the program for you! It is designed to make learning the fundamentals of game object modeling fun while still covering a large variety of required professional techniques. Beyond modeling, you’ll also learn how to create modern texture maps so that you can achieve photorealistic, high dynamic range, real-time scenes for games. You’ll also learn how to take all of your new professional assets and export them to a commercial level game engine (Unreal Engine 4). This 3ds Max online training program gives you the chance to immerse yourself in a 3D world. This program is designed for aspiring game artists and animators who want to learn all the basics in this exciting field.

This program is entirely online and is completed at your own pace. When you register, you receive eight (8) months to complete this program.

  • Registration + Fees

    Begins: Open enrollment | REGISTER

    Course: OMDX800.01  

    Tuition: $1,995 

  • Outline

    I. 3ds Max for Game Art
       A. 3d Coordinate Systems
       B. Constructing 3d Models
       C. Box Modeling
       D. Designing and Applying Texture
       E. Modifiers and Manipulators
       F. Scene Rendering
       G. Detail Texturing
       H. Managing Complexity
       I. Loft Objects and Tessellation Controls
       J. Advanced Box Modeling
       K. Opacity, Specular, Luminosity, Ambient Occlusion and Normal Maps
       L. Procedural Shaders
       M. Environmental Props and Detail
       N. Static Meshes
       O. Lighting
       P. Camera
       Q. Scene Animation
       R. Rendering
       S. Exporting Game Geometry 

    II. Unreal Engine Foundation
       A. Creating Projects and Understanding the User Interface
       B. Viewport Navigation
       C. View Modes and Show Flags
       D. Placing Objects in a Level
       E. The Content Browser
       F. Material Creation
       G. Basic Scene Lighting
       H. Introduction to Blueprints

  • Requirements

    You will not receive the software license for this course. You are responsible for providing your own software. This program is compatible with the Windows XP and later operating systems and IE 7 and later browsers. Before enrolling in this program, you should ensure that your computer meets the following requirements:

    • Processor: Pentium II with a minimum processor speed of 550mhz
    • Hard-disk drive available space: 10 Gigs
    • Minimum RAM: 128MB
    • Monitor: Color
    • Internet connectivity: high-speed bandwidth strongly recommended


    If you want to work as a game artist or animator, then this is a great program for you. By successfully completing this program, you'll earn a certificate from the school you enrolled with, demonstrating your commitment and acknowledging your desire to work with and to learn multiple technologies. The certification clearly demonstrates that you’re a technical leader with the ability to successfully implement video game design solutions.

    Basic knowledge about navigating the Internet and using a PC are required, as is rudimentary knowledge of Microsoft™ Word (or compatible) software. You should also be comfortable moving through the Microsoft™ Windows desktop environment. Some experience with Photoshop™ would also be beneficial but is not required.

  • Instructors

    Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: "Of Light and Darkness," "Deep Space Nine," "The Fallen," "Unreal Tournament 2004," "Unreal 2: The Awakening," and "Battle Engine Aquila". Some of his clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.

    Since 2003, Christian has worked as an instructor and academic director of game art and design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife, Angela, son, Andrew, and a very charismatic box turtle.

    Todd Gantzler is a writer, educator, and game artist. Todd worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless, work that included 3D models and textures, tiling textures, character animation and game design. Todd has taught and developed curricula for game development programs at various schools in San Francisco, England, and New Zealand. He has been designing and teaching game art and design classes since 2000. Todd's first book, Game Development Essentials: Video Game Art, was published by Thomson Delmar Learning in July 2004. Todd began his career in graphics and animation for TV and film; his film credits include The Pagemaster (1994).

  • FAQs

    1. Can I register for programs if I am an international student?

    Yes, because ed2go programs are online you never have to actually travel to the school. Most schools offer telephone or online registration.

    2. How long does it take to complete a program?

    All of our programs are self-paced and open enrollment, so you can start them when you want and finish them at your own pace. Upon registering, you're given eight months to complete this program.

    3. What if I don't have enough time to complete my program within the time frame provided?

    The time allotted to complete your program has been calculated based on the number of hours for each program, so don't worry too much about not completing in time. If, after a concerted effort, you are still unable to complete, your Student Advisor will help you work out a suitable completion date. Please note, there will be a fee charged for an extension.

4. Do I have to buy additional materials?

    You will not receive the software license for this course. You are responsible for the provision of your own software.

    5. Can I get financial assistance?

    ed2go courses are non-credit courses, so they do not qualify for federal aid. In some states, vocational rehab or workforce development boards will pay for qualified students to take our courses.

6. What happens when I complete the program?

    Upon successful completion of the program, you will be awarded a certificate of completion.

7. Am I guaranteed a job?

    ed2go programs will provide you with the skills you need to obtain an entry-level position in most cases. We don't provide direct job placement services, but our facilitators and career counselors will help you build your resume and are available to give advice on finding your first job. Facilitators will also be available to use as a professional reference upon completion of the program. Potential students should always do research on the job market in their area before registering.

    8. Who will be my instructor?

    Each student is paired up with a support team of game artists and designers who will be available via e-mail and site forums to answer any questions you may have and to provide feedback on your performance. All of our facilitators are successful working professionals in the fields in which they teach.

    9. What software or hardware do I need in order to take online programs and what are the system requirements?

    In order to take our online programs, you must have access to a computer and the Internet. You can access the program contents from any Web-enabled computer. You don't have to use the same computer to log-in to the program every time. We recommend that you have a word-processing program (Microsoft Word is best) and the latest version of Chrome or Firefox. You will not receive the software license for this course. You are responsible for the provision of your own software.

    10. Can I use a Mac?

    No. The course materials are only compatible with PCs.

    11. How can I get more information about the program?

    If you have questions that are not answered on our website, please feel free to contact us via LIVE chat (click the button toward the top of the page). If you are visiting us during non-business hours, please feel free to send us a question using the "Contact Us" form to the right. You may also call us at 1-855-520-6806. We will answer your questions promptly.

    12. When can I start the program?

    Our programs are all open enrollment. You can register and start the program as soon as you are ready.

    Please note: Once the program curriculum is accessed online or through submission of a material shipment confirmation, refunds cannot be issued.